
As a kid, I loved superheroes. As an adult, I still love them, only now, I’ve begun passing that love down to Fuller. As our growing digital photo album shows, he’s prone to don various superhero costumes, patrol our house (as well as the sidewalks of the city) for truth, justice, and the American way.
Remembering some of my own imagined exploits as a costumed hero, I often wonder: if I were growing up now, would I be able to transform those ideas into something more than just idle fancy. Sadly, since most of my efforts were devoted to characters owned and trademarked by Marvel Comics, I’d have little chance, if any, of seeing them published or produced commercially. I want Fuller to have the option to do whatever he wants with his superhero creations, so from time-to-time, I’ll promise that some day he and I will make up our own superheroes.
Today, he reminded me of that promise and asked if we could go ahead and get started. Keep in mind that Fuller, is only three, and expecting him to offer anything more than rubber stamp approval to the superhero creative process is unrealistic. So, to get him primed for future para-human brainstorming, I made up a beginner superhero creation curriculum.
To ensure that any superhero Fuller eventually comes up with is more than just a knock-off of Spider-man, Batman, or some other officially licensed character, he’ll first need an understanding of the vast array of super powers. So, I pulled out my old copy of the GURPS: Supers
RPG guide book. (FYI: GURPS is a role playing system that can be modified to fit any genre - fantasy, sci-fi, espionage, etc. GURPS: Supers is specifically dedicated to superheroes, and as such, contains a pretty comprehensive list of powers and abilities.) So, to help expand Fuller’s awareness, I told him that each day he reminded me, I’d read him one super power from the book and he and I would play with some of his action figures and have them use the new power.
Today’s power was 360° Vision:
You have a complete 360-degree field of vision. If you know the Karate skill, you can attack foes behind you at no penalty… you suffer no penalties when defending against attacks from the side or rear, and your opponents gain no bonuses when attacking from behind.
A pretty decent power, huh? Well, Fuller thought so… at least he did after I demonstrated how the bad guy couldn’t sneak up on the good guy because he can “see all around”. Soon, Fuller was off in his own world, dodging laser-fire and delivering crushing karate chops. Excelsior.
